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I like the idea of using the 6th major (6.0) version number for Blender. This is similar to how Mozilla engineers currently do versioning of their browsers. In this case, I would prefer this method over Mozilla’s new scheme (for instance, if the release is 6.0.6.0, the version number would increase by zero, and Firefox would instead move to version 7.0.0.0. Sometimes, changes occur after a major version release. Mozilla schedules browser updates for releases in semiannual intervals, in addition to major upgrades every six months. This allows them to introduce stable builds more frequently, which works to the advantage of the general public.
Blender is popular within the the design, architecture and game industries for very good reasons. But the approach to managing Blender has not changed much in the last 10 years, and it’s unfortunate that version numbers are being misused in order to give the impression of a more or less “complete” product. Version numbers are meant to indicate the major milestones of a release, and I think Blender should keep that in mind, and NOT start confusing the public with the number of minor version releases. I’m happy to see Blender moving in the right direction, and I hope everyone will soon start moving in the same direction with the 6th major version number. I think you’re doing a good job there, Ton, and I hope some day Blender will get back to what it was meant to be.
I think 3.2.1 is a good big change, and the maturity of the codebase is another reason for the success that Blender is having. Sooner or later most users are going to need to upgrade their system, and even the indie developers are not going to be able to wait around forever for Blender to reach the next level of maturity. Having Blender 2.79 LTS there makes the migration process smoother, especially for creative types who are very concerned about compatibility and can afford to try the latest version after testing it on their old installation.
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Maybe its better to stick to the old numbering scheme This gives you more flexibility on when to release LTS versions. Im not so hot about the proposal of using the year as a numbering scheme either. 2.79b was released in 2017 and 2.80 was released in 2019. If the blender organization are working on major releases, they might have to skip a year and that would be confusing. Im someone who doesnt upgrade my blender versions regularly and prefer to use the bug fixed releases, for example 2.81a instead of 2.82. People who have Linux will sometimes want to compare their repository versions and blenders official version history to make sure they install the versions they want.
Im working for a big graphics company and we are planning to support blender since version 3.0. We are currently developing new projects, and will stay with blender until a new release can be seen on the market. In the next two years we want to go full speed, so we can implement a 3d file format natively.
Serebotron,
Blender supports named nodes, you can mark a node and group it together. The group is bound to the node it was attached to at creation. You can place nodes in the Node Tree, and then use the node tree to control the flow of the scene. Nodes can be moved, rotated, scaled, and placed anywhere in the scene. It is also possible to duplicate nodes. You can use node groups to create parent nodes, where the parent node has a number of child nodes. The child nodes are duplicates of the parent node.
Blend4Web is an example that Blender can be used for embedded applications in web, mobile, android, and windows. Blender can render 3D models, VRML/X3D, VRML/XHTML, WebGL, JSON, OBJ, and STL import/export to many of the popular 3D file formats that are also used in games and visualisation. You can for example make 3D models in Blender, stream the files to your application via websockets and then load them on mobile devices, show them in VR on Google cardboard or HTC Vive or Oculus Rift, set up multiplayer or online interactions in real time, and export directly to a lot of interactive and visualisation tools. Also Blender is a powerful modelling tool, you can either use hand rigged meshes or you can generate them with a 3D printing pipeline. Blender is also widely used in the games industry, for example to model, rig, animate, and render assets.
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What is Blender 3D 3.2.1 and what is it for


Blender is not maintained by the Blender Foundation, but by a highly skilled team of specialists, many of them volunteers. It has been growing rapidly, and has been strengthened by successful auctions of trademark and releases by big companies. This shows that it is not a small project, and that there is a lot of interest in the product.
– The Blender project and foundation will no longer change the release version numbers when a new build version ( such as 3.3.1 ) is available. Instead, they will start to use a more standard naming scheme with both a major and minor version ( Blender 3.3.1 ). This version number will not change within one year, regardless if there are new builds. Doing so would add confusion. It will remain 3.3 for the next three years, and after that continue for four years at once.
The motivation to use a standard version number is to make things simpler for developers. With such a stable version number, it will be possible to package and publish builds to various platforms without worrying about contradicting versions. There will still be version numbers that are released only for a specific platform, for example Blender 2.77 for Windows.
In 2014, after Blender 2.77 we will continue to support the traditional version numbers. However, we will encourage and support developers to use the standardized version numbers, and will eventually do away with the current version numbers.
We can’t promise that the traditional version numbering scheme will be maintained, and we will only ensure that we can still give out build numbers for 2.80 to users who want to install a specific version of blender. These build numbers may eventually change.
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Blender 3D 3.2.1 System Requirements


- Requires Windows, Linux, or Mac OS X platform
- Multimedia card or Sound card with hardware video acceleration
- 1 GHz processor
- 64 MB of main memory
- 320 MB HD space
- Hardware acceleration support (if your video card can support it)
- A video memory card (Max 3GB)
- ATI 2.2, OpenGL 1.4 or OpenGL 2.0
Blender 3D 3.2.1 Features


- OCIO 1.2.0
It is in compich release. - OCIO EXR support (NOTE: your settings for the config file have to be in the same colourspace than the file the OCIO is called on)
- CM EXR support (require EXR extension)
- CM Transitions features (cursor and image to be composited are stored in 2 different scenes, the first being an alpha channel on top of a checkerboard in which the image to be composited can be put)
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