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Krita is fully free software, with no restrictions on usage or distribution. It was written from the ground up to be a very light weight vector graphics editor and has many of the features of my first iteration. I chose a very simple interface that made the users experience the one thing that matters: how you do things, not how it looks. With this in mind, I wrote Krita as a Qt application with the main focus of the Qt bindings (the QT_API “soup”), layer support and data binding done well, with intentions for support for many languages.
I made some initial releases in which Krita was very basic and didn’t work so much, but being a newbie was actually quite productive. Then I decided to use my work to create a very basic application to help me to create better tools and techniques. The initial target was to make Krita more complex and versatile while remaining a very small application. I have worked on Krita for many years now, but only now have I reached the point where it is really usable and flexible.
We have finally reached the official release of Krita 5.1.0, which is the first major release of Krita after more than a year of building and iterating. Its the first major release of Krita since 2011 and after a lot of coding, experimenting, and arguments we have finally reached this point.
I’m really happy to share that Krita has been nominated for “Editor of the Year” in the annual Linux Game Awards. This is something that has been on the drawing board for many years, and now its finally becoming reality. The LGAs are one of the best known Linux game awards in the world, and the LGAs web site (lgawards.org) is a wonderful resource for Linux gamers.
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Marcel Brokken contributed code that allows for the external use of the Krita clipboard in other programs. This makes it much easier for Krita users to work on large documents that are split into multiple files. So if you have a large canvas that you are working on, then after you are done, you can use the Krita selection color to spot everything that is on the clipboard and paste it all back into the canvas and start working on it!
This is the last version of Krita that will work with Mac OS X 10.6. This version is dedicated to the Mac Foundation, and in particular to Claudiu Cernovschi a developer who does great work on the Mac development.
The Krita Paint Program has reached version 5.1.0 and we have quite a few changes ready to go. The important ones are the new Bullet Joint feature, the new workflow for bitmap layers and the new ergonomic workbench. The latter two are on the TODO list. We also added a few useful tools that contribute to the workflow: the tool to show hidden, extruded, and mirrored objects, and the tool to make a palette for the current document. There are also improved ink brush editing as well as a large number of bug fixes. Krita is now available from http://www.koffice.org/. Thanks for your support!
The new features of the new Krita 5.1 made it possible to redesign the interface in a way which is more consistent and easier to use for the most important areas. The new controls workflow now makes it much easier to create the Tag Editor .
In Krita 5.1.0 we’ve got a new Font matrix feature which greatly improves the performance when handling font glyphs. This makes importing custom fonts with for example Sublime Text theme, Benoît Chesneau’s Sublime Krita and Sami Nyberg’s Sublime Krita themes faster!
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Krita 5.1.0 adds support for high resolution files (above 4K) and is the first major Krita update in over two years. Many improvements and bug fixes have been made since 5.0, so check out the release notes for the full list of changes.
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Krita 5.1.0 System Requirements


- Krita 3
- Linux : python 2.7 – 3.3
- Python 3.5.2
- Krita 4
- Python 3.6
- Python 3.7
- Ubuntu (LibreOffice) 16.04 LTS
What’s new in Krita 5.1.0


- Krita now supports a more widely used standard image format called WebP (Web-Powerful), by Ken Sharp.
- Krita now supports Apple’s WebP files ( WebP ), originally introduced in macOS 10.14 Mojave, but now also available on iOS 13 and later.
- Krita now is to allow for the creation of animated GIFs using the lossy CSS compression.
- Krita is now able to read and write BMP and PNG files, updated to version 8.0.2 to support the standard.
- Krita is now able to generate EPS files, compressed as EPSF format, which is equivalent to the PS file format.
- The darkening tool has been converted into a standalone plug-in (darken) and added to the system.
- The support for SVG files has been improved, especially for inline SVG filters.
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